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UpStream Spacebeast #472
UpStream Spacebeast #472
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Adds all of the soldier AI behavior and abilities. Still a work in progress to an extent, but mostly feature complete. Also fixes a few runtimes.
Small fix to appease the linter gods.
Cleans up a few unnecessary lines that were left over from testing.
Small update to standing sprites, so that they actually display the correct directional. Behavior fix for hopefully better pathing.
so what exactly is this PR waiting on to get merged? genuinely curious |
I am apprehensive about merging this yet, because Soldiers are currently acting as a test bed for what might be the next iteration of "regular" xeno enemies. Also there are still weird interactions with their acid blood to some objects, like flares shot into the sky. |
One thing GMs have observed is that the headbite skill requires a workaround to trigger with movielike crit: we have to sleep people to do it at present. Not sure the fix is to just let it headbite anyone in crit since that was particularly oppressive. Maybe in the later stages? Or even making it only an action a human player can take? In either case, I don't want to send you on a goose chase here, so definitely reach out if you'd like to get a conversation started about this and discuss options. That's the only feedback I've seen from the GMs. Verbs is of the opinion it's fine as-is. Apologies for the lack of input so far -- I know that's frustrating. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
About the pull request
Builds off the following PR:
Credit to @FslashN from #233 for fixes to the code.
Credit to @AndroBetel from #161 for the initial sprites and code.
This PR is initially identical to #233 apart from the immedient fixes for it to run with #418 and #335
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
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add: Adds the Soldier, a new xeno caste for GMs to use. A high lethality, fast xenomorph with crowd control abilities and the motivation to attack human characters in a critical condition.
code: Swaps the order of sanity checks in the Headbite xeno ability
fix: Stops flares shot into the sky with the Unique-Action from being able to be melted or destroyed.
/:cl: